All versions of Mac OS X that were made to run on PowerPC systems (with the exception of Leopard) had a Mac OS 9 emulation layer called 'Classic'. It allowed Mac OS X to run Mac OS 9 applications that weren't updated to run natively on OS X (known as carbonization based on the Carbon API). Apple's Mac OS X was so well thought-out, and my new machine was fast and powerful. When it came time to upgrade in 2012, I got another MacBook Pro without even thinking about it.
Sweet Home 3D application may run on Windows, Mac OS X 10.4 to macOS 11, Linux and Solaris.
Depending on whether Java is installed on you system or not, you may launch Sweet Home 3D
with Java Web Start or its installer.
The playable Kerbal Space Program demo, version 0.18.2. Note that this file is for the Mac OS X based operating systems only. This new demo is based on KSP 0.18.2, so it has all the newer systems, with several restrictions, of course. Hexen2demoaug1997-dos.zip: Hexen II demo version (from Aug. 1997, original 2-class and 2-level demo) for DOS users. Mac OS X packages for the 1.5.9 version: HexenII-osx-1.5.9.zip: Single package for Mac OS X users. Contains the opengl and software renderer versions and the data files for original Hexen II game and the Portal of Praevus. Mac OS X 10.10 & higher; Windows (64-bit): CAMEO 4 PRO AND PORTRAIT 3 ONLY. ALL OTHER MACHINES ARE RECOMMENDED TO USE 4.3.370. Windows 7 64-bit & higher; Windows (32-bit): CAMEO 4 PRO AND PORTRAIT 3 ONLY. ALL OTHER MACHINES ARE RECOMMENDED TO USE 4.3.370. Windows 7 & higher; Notes: 4.4.270: Release.
Download Sweet Home 3D installer
Sweet Home 3D installer is available under two versions, both bundled with a private copy of Java:
- a free version available at SourceForge.net that comes with 100 pieces of furniture and 26 textures
- a paid version available on the Amazon App Store bundled with 1500 pieces of furniture and 418 textures.
(version 6.5.2 - 77.1 MB) | (version 6.5.1 - 228 MB) |
Once downloaded, run the installation program and follow the instructions from the installation wizard.
Ensure that the latest version of the drivers of your video card is installed, to get the best performances in Sweet Home 3D. If you encounter some problems at Sweet Home 3D launch, please read the FAQ for additional information. |
Sweet Home 3D installer is available under two versions, both bundled with a private copy of Java:
- a free version available at SourceForge.net bundled with 100 pieces of furniture and 26 textures
- a paid version available on the Microsoft Store, automatically updated and bundled with 1500 pieces of furniture and 418 textures.
(version 6.5.2 - 77.1 MB) | (version 6.5.3 - 245 MB) |
Once downloaded, run the installation program and follow the instructions from the installation wizard.
Ensure that the latest version of the drivers of your video card is installed, to get the best performances in Sweet Home 3D. If you encounter some problems at Sweet Home 3D launch, please read the FAQ for additional information. |
Atomino mac os. Sweet Home 3D installer is available under two versions:
- a free version available at SourceForge.net bundled with 100 pieces of furniture and 26 textures
- a paid version available on the Mac App Store, sandboxed, automatically updated and bundled with 1500 pieces of furniture and 418 textures.
(version 6.5.2 - 75 MB) | (version 6.5.3 - 270 MB) |
For the free version, downloadSweetHome3D-6.5.2-macosx.dmg
for Mac OS X 10.8 to macOS 11, orSweetHome3D-6.5.2-macosx-10.4-10.9.dmg
(19.5 MB) for Mac OS X 10.4 to 10.8. Then double-click on the file you'll have downloaded, and runSweet Home 3D
application found in the opened folder. If the system refuses to launch Sweet Home 3D for security reasons, click on its application icon while maintaining the ctrl key pressed, and choose Open in the contextual menu that will appear. To install Sweet Home 3D, drag and drop the application in the folder of your choice.
If you don't want to care about the Java configuration of your system, click on one of the following links to download an all-in-one Sweet Home 3D installer bundled with Java:
Windows installer | - | Mac OS X installer | - | Linux 32-bit installer | - | Linux 64-bit installer |
(77.1 MB) | (75 MB) | (70.9 MB) | (67.6 MB) |
Run the downloaded installation program, and follow the instructions from the installation wizard. |
Under Mac OS X 10.4 to 10.8, download this installer (19.5 MB). |
Uncompress the downloaded file and run SweetHome3D application found in the uncompressed directory, possibly using this tip to launch it with a double click under Ubuntu. To install Sweet Home 3D, move the uncompressed directory in the one of your choice or read this article to create a launcher (see also this subject in the forum). |
Whatever your system is, ensure that the latest version of the drivers of your video card is installed, to get the best performances in Sweet Home 3D. |
Download Sweet Home 3D with Java Web Start
If Java version 8 is installed on your system, click on the following link to download and launch Sweet Home 3D version 6.5.2 (19.5 MB):
Launch Sweet Home 3D with Java Web Start |
Clicking on the previous link will automatically download and launch Sweet Home 3D. |
If Sweet Home 3D loading doesn't start once you clicked on the previous link, click on the SweetHome3D.jnlp downloaded file while maintaining the ctrl key pressed, and choose Open in the contextual menu that will appear. |
Choose to open the SweetHome3D.jnlp downloaded file with javaws program that you'll find in the bin directory of the JRE (Java Runtime Environment). |
If, once started, the download of Sweet Home 3D files by Java Web Start is interrupted, please wait, download should continue after a while. |
Other downloads
Depending on your needs, you may also download the following files proposed in the Sweet Home 3D Download section on SourceForge.net:
3D models libraries | Each zipped file of the section SweetHome3D-models contains a double-clickable SH3F file describing additional 3D models created by contributors for the furniture catalog of Sweet Home 3D. Read Libraries of 3D models section for more information. |
Textures libraries | Each zipped file of the section SweetHome3D-textures contains a double-clickable SH3T file describing additional textures created by contributors for the textures catalog of Sweet Home 3D. |
Furniture Library Editor (10.8 MB) | This double-clickable JAR file launches the Furniture Library Editor under Windows, Mac OS X and Linux systems with Java installed. Like the Furniture import wizard, this application lets you quickly create a SH3F file and edit the properties of the 3D models it contains. |
Textures Library Editor (1.1 MB) | This double-clickable JAR file launches the Textures Library Editor under any system with Java installed. Like the Textures import wizard, this application lets you easily create a SH3T file and edit the properties of the texture images it contains. |
Sweet Home 3D JS Viewer (3.2 MB) | This archive contains the files of a HTML5 / WebGL Canvas you can upload on your web site to display the 3D view of a Sweet Home 3D file. Read the README.TXT file included in this archive for instructions about installation process. |
Sweet Home 3D portable (351 MB) | This 7-zip archive contains Sweet Home 3D applications for 32-bit and 64-bit Windows, Mac OS X, 32-bit and 64-bit Linux, bundled with the Java environments required to execute them. Once you uncompressed this archive in a given folder (on a hard disk or a USB key), you can move this folder or the USB key where you copied it to use Sweet Home 3D on another computer, without losing software configuration. |
Sweet Home 3D executable jar (25.5 MB) | This double-clickable JAR file launches Sweet Home 3D under Windows, Mac OS X and Linux systems with Java installed. It's not the preferred option to run Sweet Home 3D because you won't get association with Sweet Home 3D files, and depending on the Java version you use, it could use 96 MB of memory at maximum, which is too small to create middle sized homes. This JAR file is useful for plug-ins developers and advanced users who wants to run Sweet Home 3D with customized Java options (like the -Xmx Java option that lets you choose the maximum memory size used by Java). |
Sweet Home 3D installers | The SweetHome3D section contains the installers of Sweet Home 3D for all the supported operating systems and all the released versions up to the current version 6.5.2. |
Sweet Home 3D source (27.6 MB) | This archive contains the source files used to build Sweet Home 3D. Sources are useful to developers who want to contribute to the development of Sweet Home 3D and its plug-ins. Note that source files may be browsed on-line too with the web-based CVS repository viewer provided by SourceForge.net. |
Sweet Home 3D javadoc (2.5 MB) | This archive contains the developer's javadoc built from the source files of Sweet Home 3D. Javadoc is useful for developers only. Note that the javadoc may be browsed on-line here. |
© Copyright 2006-2021 eTeks - All rights reserved |
Article index:
1 – The Demo
Here is a small PhysX demo for testing purposes, created with GLSL Hacker. This demo, based on the latest beta version of PhysX 3.3, uses the cloth module of the PhysX engine and shows animated flags made up of 50×50 vertices. The demo also displays some information about the PhysX device using functions available in PhysX 3 SDK. The demo is coded in Lua and shows the use of Lua modules.
PhysX 3 flag demo for Windows, CPU PhysX
This demo is available for Windows 64-bit and Mac OS X 10.{7, 8, 9}. On Windows, the flag simulation can be done with the CPU or the GPU (you can switch between both modes with the G key). On OS X, only the CPU mode is available…
And the Linux version ? It should be available shortly, as soon as I will have fixed a linking issue with the PhysX libs.
PhysX 3 flag demo for Mac OS X
Two words about GPU PhysX. GPU PhysX in the current PhysX 3.3 SDK is only available for cloth and particle modules. And GPU PhysX is available only under Windows. But good news, a trusted source told me that GPU PhysX is also planned for Linux and OS X (the bad news: the release date is not yet planned…).
Now GPU PhysX on Windows. To take advantage of GPU PhysX for clothes, a PhysX application should create more cloth instances than the number of SMX (streaming multiprocessors). The GeForce GTX 780, for example, has 12 SMX, that's why the demo creates 12 flags to fully exploit the GK110, each cloth being simulated by a SMX (192 CUDA cores). Here are some framerates for the GTX 780 testbed (Intel i5-4670K):
– CPU PhysX: 180 FPS
– GPU PhysX: 280 FPS
And for a GeForce GTX 660 with 5 SMX (then 5 flags) we have:
– CPU PhysX: 270 FPS
– GPU PhysX: 370 FPS
Nice speed boost!
But there is a constraint: the number of vertices of the flag. To get the max performance, the grid that shapes the flag must have around 2500 vertices (50×50) to fit in GPU shared memory. As soon as you use a grid with more vertices (80×80 for example), there's no difference between the GPU and the CPU. It's even worse, GPU PhysX getting slower than CPU PhysX!
In the demo, the each flag is made up of 50×50 vertices. You can change this number in the demo (file: PhysX3_Flag_Demo/demo/physx3_flag_v2_gl3.xml, line 100).
Leftway 2 (demo) Mac Os Update
CPU PhysX is perfect for low number of clothes or for clothes with more than 3000 vertices. But for many clothes with around 2000 vertices, GPU PhysX is the solution.
PhysX 3 flag demo for Windows, GPU PhysX
I often see, on forums, people saying that PhysX requires a NVIDIA hardware. This is WRONG. If you have a NVIDIA GPU, PhysX can use it (if the developer enabled this feature) to accelerate some simulations. But if you do not have a NVIDIA GPU or do not want to run GPU simulations, all PhysX simulations are done on CPU. That way, you can run a PhysX-based app with any graphics card because only CPU is used for physics computations. The following screenshots show the demo running with a Radeon HD 5770 and with Intel HD Graphics 4000:
PhysX 3 flag demo on Radeon HD 5770 using the CPU for simulations
Whatever your system is, ensure that the latest version of the drivers of your video card is installed, to get the best performances in Sweet Home 3D. |
Download Sweet Home 3D with Java Web Start
If Java version 8 is installed on your system, click on the following link to download and launch Sweet Home 3D version 6.5.2 (19.5 MB):
Launch Sweet Home 3D with Java Web Start |
Clicking on the previous link will automatically download and launch Sweet Home 3D. |
If Sweet Home 3D loading doesn't start once you clicked on the previous link, click on the SweetHome3D.jnlp downloaded file while maintaining the ctrl key pressed, and choose Open in the contextual menu that will appear. |
Choose to open the SweetHome3D.jnlp downloaded file with javaws program that you'll find in the bin directory of the JRE (Java Runtime Environment). |
If, once started, the download of Sweet Home 3D files by Java Web Start is interrupted, please wait, download should continue after a while. |
Other downloads
Depending on your needs, you may also download the following files proposed in the Sweet Home 3D Download section on SourceForge.net:
3D models libraries | Each zipped file of the section SweetHome3D-models contains a double-clickable SH3F file describing additional 3D models created by contributors for the furniture catalog of Sweet Home 3D. Read Libraries of 3D models section for more information. |
Textures libraries | Each zipped file of the section SweetHome3D-textures contains a double-clickable SH3T file describing additional textures created by contributors for the textures catalog of Sweet Home 3D. |
Furniture Library Editor (10.8 MB) | This double-clickable JAR file launches the Furniture Library Editor under Windows, Mac OS X and Linux systems with Java installed. Like the Furniture import wizard, this application lets you quickly create a SH3F file and edit the properties of the 3D models it contains. |
Textures Library Editor (1.1 MB) | This double-clickable JAR file launches the Textures Library Editor under any system with Java installed. Like the Textures import wizard, this application lets you easily create a SH3T file and edit the properties of the texture images it contains. |
Sweet Home 3D JS Viewer (3.2 MB) | This archive contains the files of a HTML5 / WebGL Canvas you can upload on your web site to display the 3D view of a Sweet Home 3D file. Read the README.TXT file included in this archive for instructions about installation process. |
Sweet Home 3D portable (351 MB) | This 7-zip archive contains Sweet Home 3D applications for 32-bit and 64-bit Windows, Mac OS X, 32-bit and 64-bit Linux, bundled with the Java environments required to execute them. Once you uncompressed this archive in a given folder (on a hard disk or a USB key), you can move this folder or the USB key where you copied it to use Sweet Home 3D on another computer, without losing software configuration. |
Sweet Home 3D executable jar (25.5 MB) | This double-clickable JAR file launches Sweet Home 3D under Windows, Mac OS X and Linux systems with Java installed. It's not the preferred option to run Sweet Home 3D because you won't get association with Sweet Home 3D files, and depending on the Java version you use, it could use 96 MB of memory at maximum, which is too small to create middle sized homes. This JAR file is useful for plug-ins developers and advanced users who wants to run Sweet Home 3D with customized Java options (like the -Xmx Java option that lets you choose the maximum memory size used by Java). |
Sweet Home 3D installers | The SweetHome3D section contains the installers of Sweet Home 3D for all the supported operating systems and all the released versions up to the current version 6.5.2. |
Sweet Home 3D source (27.6 MB) | This archive contains the source files used to build Sweet Home 3D. Sources are useful to developers who want to contribute to the development of Sweet Home 3D and its plug-ins. Note that source files may be browsed on-line too with the web-based CVS repository viewer provided by SourceForge.net. |
Sweet Home 3D javadoc (2.5 MB) | This archive contains the developer's javadoc built from the source files of Sweet Home 3D. Javadoc is useful for developers only. Note that the javadoc may be browsed on-line here. |
© Copyright 2006-2021 eTeks - All rights reserved |
Article index:
1 – The Demo
Here is a small PhysX demo for testing purposes, created with GLSL Hacker. This demo, based on the latest beta version of PhysX 3.3, uses the cloth module of the PhysX engine and shows animated flags made up of 50×50 vertices. The demo also displays some information about the PhysX device using functions available in PhysX 3 SDK. The demo is coded in Lua and shows the use of Lua modules.
PhysX 3 flag demo for Windows, CPU PhysX
This demo is available for Windows 64-bit and Mac OS X 10.{7, 8, 9}. On Windows, the flag simulation can be done with the CPU or the GPU (you can switch between both modes with the G key). On OS X, only the CPU mode is available…
And the Linux version ? It should be available shortly, as soon as I will have fixed a linking issue with the PhysX libs.
PhysX 3 flag demo for Mac OS X
Two words about GPU PhysX. GPU PhysX in the current PhysX 3.3 SDK is only available for cloth and particle modules. And GPU PhysX is available only under Windows. But good news, a trusted source told me that GPU PhysX is also planned for Linux and OS X (the bad news: the release date is not yet planned…).
Now GPU PhysX on Windows. To take advantage of GPU PhysX for clothes, a PhysX application should create more cloth instances than the number of SMX (streaming multiprocessors). The GeForce GTX 780, for example, has 12 SMX, that's why the demo creates 12 flags to fully exploit the GK110, each cloth being simulated by a SMX (192 CUDA cores). Here are some framerates for the GTX 780 testbed (Intel i5-4670K):
– CPU PhysX: 180 FPS
– GPU PhysX: 280 FPS
And for a GeForce GTX 660 with 5 SMX (then 5 flags) we have:
– CPU PhysX: 270 FPS
– GPU PhysX: 370 FPS
Nice speed boost!
But there is a constraint: the number of vertices of the flag. To get the max performance, the grid that shapes the flag must have around 2500 vertices (50×50) to fit in GPU shared memory. As soon as you use a grid with more vertices (80×80 for example), there's no difference between the GPU and the CPU. It's even worse, GPU PhysX getting slower than CPU PhysX!
In the demo, the each flag is made up of 50×50 vertices. You can change this number in the demo (file: PhysX3_Flag_Demo/demo/physx3_flag_v2_gl3.xml, line 100).
Leftway 2 (demo) Mac Os Update
CPU PhysX is perfect for low number of clothes or for clothes with more than 3000 vertices. But for many clothes with around 2000 vertices, GPU PhysX is the solution.
PhysX 3 flag demo for Windows, GPU PhysX
I often see, on forums, people saying that PhysX requires a NVIDIA hardware. This is WRONG. If you have a NVIDIA GPU, PhysX can use it (if the developer enabled this feature) to accelerate some simulations. But if you do not have a NVIDIA GPU or do not want to run GPU simulations, all PhysX simulations are done on CPU. That way, you can run a PhysX-based app with any graphics card because only CPU is used for physics computations. The following screenshots show the demo running with a Radeon HD 5770 and with Intel HD Graphics 4000:
PhysX 3 flag demo on Radeon HD 5770 using the CPU for simulations
PhysX 3 flag demo on Intel HD Graphics 4000 using the CPU for simulations
2 – DOWNLOAD
You can download the PhysX 3 flag demo for Windows and Mac OS X here:
Webmasters: hotlinking is not allowed, please use the post url as download link.
Left Way 2 Demo Mac Os 11
Windows 64-bit [download#356#image] Mac OS X 10.7, 10.8, 10.9 |
Unzip the archive somewhere, and launch PhysX3_Flag_Demo.exe (Win64) or PhysX3_Flag_Demo.app (OS X). The source code (Lua + GLSL) is available in the demo/ folder.
PhysX 3 flag demo for Windows, GPU PhysX
Leftway 2 (demo) Mac Os Pro
Leftway 2 (demo) Mac Os 11
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